I chatted this week to Sarah Darney, associate producer of Civilization VI at Firaxis, about how cities inject an element of urban planning into the game. One of the most apparent of these is the change to cities – which will now spread over multiple tiles.
The turn-based, historical-strategy structure of Firaxis’ long-running series isn’t going anywhere, but a heap of changes stands to make Civilization 6 quite a different game to what has gone before. While initial shots of the game showed a similar – albeit more cartoonish – hex-based map to Civilization 5, peer beneath the surface and you’ll find a swathe of crucial differences from its immediate predecessor. We’ve taken a deeper look at the politics of war games, including Civilization 6, here.Ĭivilization 6 (or Civilization VI if you’re feeling particularly Roman) is coming out next week.