This Barney for example now uses the Blue Shift model. Save both the GMR and CFG file and load up your map.Įach individual entity can also have a custom model by simply adding the path to the custom model in the 'Custom Model' field of the entity. mymap.cfg) in the 'maps' folder and add this line to the end for your map:Ĥ. 'models/p_crowbar.mdl' 'models/christmas/p_candycane.mdl' 'models/v_crowbar.mdl' 'models/christmas/v_candycane.mdl' 'models/w_crowbar.mdl' 'models/christmas/w_candycane.mdl'ģ. In this example I'm replacing the crowbar model with a custom candy cane model. Copy and paste groups of weapon models into the file. Create a GMR file in the 'maps' folder matching a map name (eg. You can replace models globally and locally.ġ. This is useful for well themed maps to easily use alternative models for weapons, without having to define the model for each weapon/ammo entity you put in your maps. Also, if you are feeling up to it, you could purchase the Half-Life 1 Anthology for 15.00 on steam and I believe Sven Coop supports Opposing Force and Blue shift as well. Model replacements allows you to replace a model with something else on a global basis. If you have the original Half-Life or can spend 10.00 to buy it, the Sven Coop mod is almost absolutely your best way to enjoy co-op play with the original Half-Life. 4 Using Global Model Replacement to free up resources.3 How to set up Local Model Replacement.2 How to set up Global Model Replacement.